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Godot 4 Is Far More Than A Game Engine
So many developers are underestimating the capabilities of Godot to create amazing multimedia software.

The Godot Engine
Both video-games and video-game engines are incredibly complicated projects. This is why the options for game engines have been so minimal for so long, especially when it comes to open-source or license-free options. Thanks to the effort of the open-source community, today we see a myriad of different options both proprietary and not. In terms of purely open-source projects, few are as robust or well-established as the Godot engine.
Godot is a unique player in this space, offering a similar feature-set to most mainstream game engines but coming with no licensing fees and being open-source with the GNU GPL v.2 General license. While Godot might not offer more illustrious options like ray-tracing or Lumen lighting engines, the engine has solid visual quality and performance — especially for an open-source package. Godot is also built atop a modern and venerable graphics API, Vulkan, in C++ offering great performance for both the CPU and GPU, and better memory management because everything we add is added through the Godot Node system. Despite its reputation as a relatively basic game engine, Godot 4 is far more capable than it appears at first glance. I have used Godot to develop numerous games (something akin to flash games,) with some success.

In the past year I have buckled down on truly developing my modeling skills so I could finally develop something to scale. I don’t wish to elaborate much, I would rather just release something like this out of nowhere and suddenly, but I am happy to share a few screenshots of how the art is currently coming together.
